That was when we hit upon the idea for the tanks. But we thought having normal player characters would be boring, and we wracked our brains for awhile to come up with something different. “Let’s make an action game!” - getting that far was relatively easy. Those were our major themes for the development. use comical characters, but make their actions and effects realistic/cool a refreshing game overflowing with flash and extravagance that would relieve daily stress Some of our concepts for the Metal Slug series:
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